1. flips and rules fired per random addition (random firing order) 4 digits phi 8 values detected 0.375 correctable 0.062 rules fired mean 1.22 max 5 4 digits binary 16 values detected 0.000 correctable 0.000 rules fired mean 1.55 max 4 6 digits phi 21 values detected 0.397 correctable 0.079 rules fired mean 2.03 max 7 6 digits binary 64 values detected 0.000 correctable 0.000 rules fired mean 2.49 max 6 8 digits phi 55 values detected 0.409 correctable 0.086 rules fired mean 2.83 max 11 8 digits binary 256 values detected 0.000 correctable 0.000 rules fired mean 3.52 max 8 10 digits phi 144 values detected 0.417 correctable 0.090 rules fired mean 3.66 max 15 10 digits binary 1024 values detected 0.000 correctable 0.000 rules fired mean 4.49 max 10 13 digits phi 610 values detected 0.424 correctable 0.094 rules fired mean 4.97 max 16 13 digits binary 8192 values detected 0.000 correctable 0.000 rules fired mean 5.92 max 13 2. rules fired per sum, same values in both registers (lowest position first) values < 21 phi mean 2.20 max 9 values < 21 binary mean 1.33 max 5 values < 55 phi mean 3.18 max 16 values < 55 binary mean 2.13 max 6 values < 144 phi mean 4.17 max 25 values < 144 binary mean 2.80 max 8 3. parallel settling rounds per sum values < 21 phi width 6 mean 1.82 worst 6 values < 21 binary width 5 mean 1.20 worst 5 values < 55 phi width 8 mean 2.32 worst 7 values < 55 binary width 6 mean 1.72 worst 6 values < 144 phi width 10 mean 2.73 worst 8 values < 144 binary width 8 mean 2.08 worst 8 values < 610 phi width 13 mean 3.20 worst 11 values < 610 binary width 10 mean 2.51 worst 10 4. lockstep: expected rounds when lanes wait for the slowest (values < 144) phi 1 lanes 2.75 phi 32 lanes 5.86 binary 1 lanes 2.09 binary 32 lanes 5.71